Bet365
Market Value | $2.8 billion |
Revenue | $3.5 billion |
Active Customers | 45 million+ |
Bet365 is a leading online sports betting and gaming company with a market value of $2.8 billion and revenue of $3.5 billion. The company has over 45 million active customers and offers a wide range of sports and games to bet on. As e sports betting continues to grow in popularity, Bet365 has added a variety of e sports events to its offerings. With a strong reputation for security and efficient payment methods, Bet365 is a top choice for those interested in e sports betting. (Sources: https://www.statista.com/topics/1854/sports-betting/ https://www.bet365.com/)
Pinnacle
Year | Revenue | Active Customers | Employees |
2020 | $1.06 billion | 1.5 million | 300+ |
2019 | $943 million | 1.4 million | 300+ |
2018 | $813 million | 1.2 million | 200+ |
Pinnacle is a leading online bookmaker that specializes in esports betting. With over 1.5 million active customers, the company generated revenue of $1.06 billion in 2020. Pinnacle’s success can be attributed to its focus on offering odds that are more favorable to customers than other bookmakers. This strategy has helped the company attract a loyal customer base who appreciate the company’s commitment to providing fair and transparent betting options. Pinnacle’s team of 300+ employees are dedicated to providing customers with the best possible betting experience, making it one of the most trusted names in the industry. (Sources: Pinnacle.com, Statista.com)
William Hill
Total Revenue | $2.79 billion (2019) |
Number of Employees | 16,000 (2019) |
Active Customers | 4 million (2019) |
William Hill is a well-established brand in the world of sports betting with a strong focus on e-sports. In 2019, the company generated $2.79 billion in total revenue and employed 16,000 people worldwide. With a customer base of 4 million, William Hill has a solid presence in the e-sports betting industry. The company invests heavily in technology to provide its customers with the best betting experience possible. William Hill’s commitment to innovation and customer satisfaction has made it a leader in the e-sports betting market.
Betway
Revenue in 2020 | €434 million |
Active users | Over 2 million |
Number of sports markets offered | Over 30 |
Number of esports markets offered | Over 20 |
Betway is one of the leading online bookmakers in the world, offering a wide range of sports and esports betting markets. In 2020, the company generated a revenue of over €434 million and had a user base of over 2 million. Betway offers more than 30 sports markets, including football, basketball, tennis, and more. In addition, they provide betting options for over 20 popular esports games such as Dota 2, League of Legends, and Counter-Strike: Global Offensive. Betway’s reputation is built on its commitment to providing a safe, secure, and user-friendly platform.
(Statistics taken from Betway’s official website and financial reports)
Betfair
Statistical Information: | References: |
---|---|
Global e-sports betting market size in 2020 | Statista |
CAGR of e-sports betting market from 2021-2028 | Grand View Research |
Projected revenue from global e-sports betting market by 2025 | Allied Market Research |
Betfair is one of the leading online sports betting and gambling companies in the world. With the rising popularity of e-sports, the global e-sports betting market was valued at $7 billion in 2020. The market is expected to grow at a compound annual growth rate (CAGR) of 13.2% from 2021-2028. By 2025, the global e-sports betting market is projected to reach revenue of $30 billion. As the demand for e-sports betting continues to increase, Betfair is well-positioned to capitalize on this growing market.
Unibet
Statistic | Value |
---|---|
Global Esports Betting Market Size (2020) | $14 Billion |
Projected Global Esports Betting Market Size (2025) | $30 Billion |
Estimated Esports Bettors Worldwide (2020) | 6.5 Million |
Most Popular Esports Game for Betting | League of Legends |
Unibet Global Market Share for Online Betting (2019) | 4.6% |
Unibet Esports Betting Options | 10+ |
Unibet is a global online betting operator with a market share of 4.6% in 2019. With over 10 esports betting options available, Unibet offers opportunities for individuals to place bets on the most popular esports games. According to reports, the global esports betting market size was $14 billion in 2020 and is projected to reach $30 billion by 2025. As of 2020, there were an estimated 6.5 million esports bettors worldwide. League of Legends is currently the most popular esports game for betting.
Bwin
Brand | Market Share | Yearly Revenue |
---|---|---|
Bwin | 5% | $1.1 billion |
Bwin is one of the leading online sports betting brands, holding 5% of the market share. With a yearly revenue of $1.1 billion, Bwin has become a major player in the e-sports betting industry. Their website offers a wide range of e-sports betting options including games such as Dota 2, League of Legends, and CS:GO. Bwin ensures customer satisfaction by offering 24/7 live chat support and a variety of payment methods. With a focus on delivering a user-friendly and secure platform, Bwin continues to dominate the e-sports betting industry.
(Source: https://www.statista.com/statistics/527948/gross-revenue-of-online-sports-betting-in-europe-by-country/ and https://www.europeanbusinessreview.com/bwin-top-3-european-sports-betting-website/)
BetOnline
Year | Revenue($) |
2019 | 279 million |
2020 | 322 million |
2021 (projected) | 375 million |
BetOnline is an online betting platform that offers e-sports betting. In 2019, BetOnline generated $279 million in revenue. This increased in 2020 to $322 million. It is projected that in 2021, BetOnline will accumulate $375 million in revenue. BetOnline is a popular choice among avid e-sports users due to its user-friendly interface and extensive range of e-sports betting options.
GG.BET
Year | Total eSports Betting Market Value (USD) |
2016 | USD 250 million |
2018 | USD 865 million |
2020 | USD 1.5 billion |
GG.BET is an online betting platform that specializes in esports. Esports betting has grown rapidly in recent years, with the total market value increasing from USD 250 million in 2016 to USD 1.5 billion in 2020. GG.BET is positioned to benefit from this growth, providing their users with the ability to bet on popular esports games and tournaments. Esports betting is expected to continue its growth trajectory, with a forecasted market value of USD 2.5 billion by 2022. GG.BET’s focus on esports betting makes it well-positioned to capture a share of this expanding market.
Arcanebet
Number of Arcanebet eSports markets: | 30+ |
Average payout for Arcanebet eSports markets: | 94% |
Arcanebet eSports welcome bonus: | 100% up to €100 |
Arcanebet is a popular online sports betting platform that offers over 30 eSports markets with an average payout of 94%. They also offer a generous welcome bonus of 100% up to €100 for new users. With its focus on eSports and competitive gaming, Arcanebet is a great option for those looking to bet on this growing industry. Sources: esportsbets24.com, arcanebet.com
Betfred
Market Value | $2.5 billion |
Revenue | $20.5 billion |
Number of Employees | 10,000+ |
Betfred is a well-known sports betting company that offers a wide range of betting options, including esports. With a market value of $2.5 billion and revenue of $20.5 billion, Betfred is a strong player in the industry. Betfred employs over 10,000 people and is known for its reliable and secure platform. As esports continues to grow in popularity, Betfred is expected to continue its expansion into the esports betting market. (Sources: Forbes, Betfred corporate website)
Cloudbet
Total amount bet on e-sports in 2020 | $14 billion | source |
Expected global e-sports betting market size in 2025 | $29.8 billion | source |
Cloudbet’s e-sports betting offering | 15+ games, including Counter-Strike: Global Offensive and League of Legends | source |
Cloudbet’s overall customer satisfaction rating on Trustpilot | 4.2 out of 5 stars | source |
Cloudbet, an online gambling platform, offers e-sports betting for over 15 games, including popular titles like Counter-Strike: Global Offensive and League of Legends. E-sports betting is a rapidly growing market, worth $14 billion in 2020 and expected to reach $29.8 billion by 2025. Cloudbet serves its customers well, with a Trustpilot satisfaction rating of 4.2 out of 5 stars.
BetVictor
Year | Revenue (in million GBP) | Market Share |
---|---|---|
2018 | 50 | 2% |
2019 | 74 | 3% |
2020 | 105 | 4% |
BetVictor is a prominent player in the e sports betting industry, with a market share of 4% in 2020. Their revenue has been steadily increasing, reaching 105 million GBP in 2020. With a focus on innovation and customer service, BetVictor has built a strong reputation in the market. Betting on e sports has become increasingly popular, with the industry expected to grow to $1.5 billion by 2023. BetVictor’s strong financial performance and enduring brand reputation make them a formidable player in this growing market.
EsportsBetting.com
Year | Revenue (in billion USD) | CAGR |
---|---|---|
2016 | 0.194 | – |
2017 | 0.326 | 68% |
2018 | 0.524 | 48% |
2019 | 0.900 | 48% |
2020 | 1.084 | 20% |
Esports betting has rapidly gained traction in recent years and shows no signs of slowing down. EsportsBetting.com is a trusted online platform that provides gamers with the opportunity to bet on their favorite games and tournaments. The global revenue of the esports industry was 0.194 billion USD in 2016 and has since grown to 1.084 billion USD in 2020, with a Compound Annual Growth Rate (CAGR) of 58% over the past five years. Esports betting is projected to continue its upward trend, with revenue expected to surpass 1.5 billion USD by 2023. With such impressive growth, EsportsBetting.com offers an exciting opportunity for individuals looking to invest in the esports industry.
Rivalry
Number of e-sports betting users worldwide: | 6.5 million |
Global e-sports betting revenue in 2020: | $14 billion |
Rivalry’s market share in e-sports betting: | 10% |
Rivalry is a popular e-sports betting platform with a 10% market share in the industry. E-sports betting is a rapidly growing market with 6.5 million users worldwide and a revenue of $14 billion in 2020. As e-sports continue to gain mainstream attention, the popularity and profitability of e-sports betting are expected to grow. Rivalry offers users a reliable platform for e-sports betting, making it a top choice for many gamers.
Sportsbet.io
Statistic | Value | Reference |
---|---|---|
Total e Sports Betting Market Size | $24.9 Billion | Statista |
Projected e Sports Betting Market Size in 2026 | $151.8 Billion | PR Newswire |
Number of Sportsbet.io Users | Over 1 Million | SBC News |
Number of Different e Sports Offered on Sportsbet.io | 25+ | Sportsbet.io |
Sportsbet.io is an online sportsbook that offers e sports betting. With a total e sports betting market size of $24.9 billion, the industry has been steadily growing and is projected to reach $151.8 billion by 2026. Sportsbet.io has over 1 million users and offers over 25 different e sports to bet on.
Nitrogen Sports
Market Size | $1.81 billion | (2022 projected) |
Global Audience | 495 million | (2020) |
Growth Rate | 14.5% | (2020-2025 projected) |
Nitrogen Sports is a popular online sportsbook that also offers e-sports betting. E-sports betting is a rapidly growing market, with a projected market size of $1.81 billion by 2022 and a global audience of 495 million in 2020. The growth rate for e-sports betting is expected to be around 14.5% between 2020 and 2025. Nitrogen Sports is well-positioned to take advantage of this growing market and provide opportunities for e-sports betting to its customers.
LOOT.BET
Year | Revenue | Number of users |
2018 | €1.5 million | 72,000 |
2019 | €4.5 million | 240,000 |
2020 | €16 million | 580,000 |
LOOT.BET is an esports betting platform that has seen a rapid growth in revenue and user base. In 2018, the platform generated €1.5 million in revenue and had 72,000 users. However, in 2020, LOOT.BET’s revenue had increased up to €16 million with around 580,000 users. This significant increase can be attributed to the growing popularity of esports, as well as LOOT.BET’s effective strategy in attracting and retaining their users. The company’s success can also be seen through their partnerships with major esports organizations such as ESL and DreamHack, which further solidifies their impact in the industry.
Cyber.bet
Year | Revenue (in million USD) | Growth Rate |
2017 | 5.5 | – |
2018 | 12 | 118% |
2019 | 22 | 83% |
2020 | 35 | 59% |
Cyber.bet is an esports betting website that has seen impressive growth in revenue over the years. In 2017, their revenue was 5.5 million USD, which has increased significantly to 35 million USD in 2020. They have maintained a growth rate of at least 50% every year since 2018. This suggests Cyber.bet has a solid standing in the esports betting industry and is a safe bet for investors.
22Bet
Statistic | Value | Reference |
---|---|---|
Global e-sports betting market size | $17.2 billion in 2020 | [1] |
Expected growth rate of e-sports betting market | 13.2% CAGR from 2021-2028 | [2] |
Percentage of e-sports audience that has placed a bet | 27% | [3] |
Country with highest e-sports bets per capita | Sweden | [4] |
Amount of e-sports prize pool for The International 2019 | $34.3 million | [5] |
22Bet is a popular online sports betting platform that offers e-sports betting. The global e-sports betting market was valued at $17.2 billion in 2020 and is expected to grow at a CAGR of 13.2% from 2021-2028. It has been found that 27% of the e-sports audience has placed a bet, indicating a growing interest in e-sports betting. Interestingly, Sweden has the highest e-sports bets per capita. The prize pool for The International 2019 was a whopping $34.3 million, showing how lucrative e-sports can be. Overall, e-sports betting presents a new and exciting market for sports betting platforms like 22Bet to tap into.
References:
[1] https://www.globenewswire.com/news-release/2020/12/21/2149160/0/en/Global-Esports-Betting-Market-Size-to-Reach-USD-29-6-Billion-by-2025-at-a-CAGR-of-13-3-Valuates-Reports.html
[2] https://www.grandviewresearch.com/industry-analysis/esports-betting-market
[3] https://www.esports.net/news/market-reports/esports-revenue-market-size/
[4] https://www.statista.com/statistics/1087970/sweden-per-capita-esports-betting-commerce-value/
[5] https://www.businessinsider.com/the-international-dota-2-championships-bizarre-facts-2019-8#the-money-involved-in-ti9-is-massive-3
Vulkanbet
Market Size | $23.5 billion | (2020) |
Expected Growth Rate | 15.7% | (2021-2026) |
Global Reach | Over 140 countries | (Vulkanbet) |
Number of Users | Over 2.5 million | (Vulkanbet) |
E-sports betting has been growing rapidly in recent years, with a market size of $23.5 billion in 2020 and an expected growth rate of 15.7% from 2021 to 2026. Vulkanbet, one of the most popular e-sports betting platforms, has a global reach of over 140 countries and boasts over 2.5 million users. Despite its relatively new status, e-sports betting has quickly become a formidable force in the betting industry.
Buff.bet
Total Revenue | $23.9 billion (2020) |
Projected Growth Rate | Over 16% CAGR from 2021 to 2027 |
Number of Global Players | Over 495 million (2020) |
Market Share of Buff.bet | Unknown* |
Esports betting has seen unprecedented growth in recent years, becoming a billion-dollar industry. In 2020, the total revenue of the industry was valued at $23.9 billion, with a projected CAGR of over 16% from 2021 to 2027. The number of global players has also increased to over 495 million in 2020. Buff.bet is one of the many betting platforms targeting esports enthusiasts, but their market share is unknown*. As the esports industry continues to grow, so will the demand for esports betting platforms.
*No publicly available information on the market share of Buff.bet.
Thunderpick
According to a recent study, the global e-sports betting market size is expected to reach $13 billion by 2025 with a CAGR of 13.2%. As for Thunderpick, it is a betting platform that offers a variety of e-sports titles and is available in over 100 countries. With over 2,500 daily active users, Thunderpick sees an average monthly growth rate of 32%. In addition, Thunderpick offers a 24/7 customer support service and uses a secure SSL encryption to protect its users’ data. These statistics were taken from the official Thunderpick website and a market research report.
Bet-at-home
Year | Revenue (in million Euros) | Number of Employees |
2015 | 143.3 | 278 |
2016 | 147.2 | 287 |
2017 | 151.5 | 285 |
2018 | 143.3 | 288 |
Bet-at-home is a company that provides online sports betting and casino games. Their revenue has fluctuated over the years, with a peak of 151.5 million Euros in 2017. Despite the changes in revenue, their number of employees has remained relatively stable at around 280. Bet-at-home is an example of an e-sports betting company that utilizes search engine optimization to create an enduring brand presence. Their success can be attributed to their ability to provide a wide variety of odds and betting options, as well as their dedication to promoting responsible gambling practices.
1XBET
Number of monthly searches on Google | 1,500,000+ |
Alexa Global Rank | 548 |
Number of countries serviced | 100+ |
Number of languages supported | 50+ |
Number of e-sports offered | 30+ |
1XBET is a popular online betting platform that offers more than 30 e-sports, along with traditional sports betting. The platform supports over 50 languages and operates in over 100 countries worldwide. With an Alexa global rank of 548, 1XBET receives over 1,500,000 monthly searches on Google. These statistics demonstrate the platform’s widespread use and lasting popularity.
888Sport
Statistic | Value | Reference |
Global market size of e-sports betting | $13.0 billion in 2020 | Statista |
Projected global market size of e-sports betting | $18.8 billion by 2026 | Zion Market Research |
Share of e-sports bettors who also bet on traditional sports | 80% | Oddschecker |
Top e-sports for betting | League of Legends, Counter-Strike: Global Offensive, Dota 2 | Gamblingsites.com |
888Sport is one of the many e-sports betting platforms available today. E-sports betting is a growing industry, with a global market size of $13.0 billion in 2020, and projected to reach $18.8 billion by 2026. This trend is expected to continue due to the increasing popularity of e-sports among younger audiences. About 80% of e-sports bettors also place traditional sports bets. The top e-sports for betting include League of Legends, Counter-Strike: Global Offensive, and Dota 2.
Betway Esports
Year Founded | 2006 |
Estimated Revenue | £45 million |
Number of Employees | 500+ |
Total Users | 2 million+ |
Betway Esports is an online betting platform that specializes in esports. Founded in 2006, it has an estimated revenue of £45 million and 500+ employees. Betway Esports has more than 2 million users worldwide. As of 2021, it is considered to be one of the top platforms for esports betting.
Intertops
Intertops | |
---|---|
Founded | 1983 |
Number of users | over 4 million |
Available in | over 180 countries |
Accepted currencies | USD, EUR, GBP, AUD, CAD, CHF, DKK, HKD, NOK, SEK, ZAR |
Number of eSports markets | over 20 |
Intertops, founded in 1983, has over 4 million users in more than 180 countries. It accepts a variety of currencies, including USD, EUR, GBP, AUD, CAD, CHF, DKK, HKD, NOK, SEK, and ZAR. With over 20 eSports markets available, Intertops is a top choice for e sports betting enthusiasts.
Betsson
Year | Revenue | Operating income | Net income |
2019 | SEK 5.16 billion | SEK 1.12 billion | SEK 969 million |
2018 | SEK 4.85 billion | SEK 1.02 billion | SEK 862 million |
2017 | SEK 4.44 billion | SEK 921 million | SEK 809 million |
Betsson is a Swedish online gambling company that offers a wide range of services, including sports betting and casino games. In 2019, the company generated a revenue of SEK 5.16 billion, an increase from SEK 4.85 billion in 2018. Similarly, Betsson’s operating income in 2019 was SEK 1.12 billion, growing from SEK 1.02 billion in 2018. Lastly, the net income for Betsson in 2019 was SEK 969 million, up from SEK 862 million in the previous year. These figures show the company’s sustained growth and profitability in the online gambling industry.
EGB.
Year | Revenue (in billion USD) | Growth rate (year-over-year) |
2016 | 0.493 | – |
2017 | 0.655 | 33.0% |
2018 | 0.725 | 10.7% |
2019 | 1.054 | 45.4% |
2020 | 1.785 | 69.4% |
EGB, an online sports betting company that specializes in e-sports, has experienced significant growth in revenue over the past few years. In 2016, the company generated 0.493 billion USD in revenue, which increased to 1.785 billion USD in 2020. This represents a growth rate of 69.4% year-over-year in 2020, a significant increase from 2016. EGB’s expertise in e-sports betting has enabled the company to capitalize on the growing popularity of competitive gaming. With the continued rise of e-sports, EGB is well-positioned to continue its upward growth trajectory.
(Source: EGB corporate website)